Bibble's World
A downloadable game for Windows
Bibble’s World is a vibrant 2D side-scrolling platformer built in Unity and developed entirely solo as my first full project. In this game, players run, jump, and dodge their way through obstacle-filled levels, collecting coins and unlocking new character skins through an in-game shop system.
Gameplay focuses on fluid character movement, precise platforming, and visual variety via dynamic skin swapping—handled through prefab instantiation. Coins collected persist across levels with a currency system tied into skin unlocking and shop logic, encouraging replay and exploration.
This project was developed using C# in Unity, where I built the following systems from scratch:
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A persistent coin bank and currency management system using
PlayerPrefs -
An in-game shop for unlocking alternate player skins
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Level completion gates that progress the player through stages
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A dynamic spawning system that swaps out the player prefab while maintaining gameplay continuity
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Integrated Cinemachine to ensure the camera tracks the currently active skin in real-time
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Fully functional UI elements, including a responsive pause menu, coin counter, level clear screen, and skin shop interface
I also handled all debugging, prefab creation, and save/load functionality, giving me full ownership over every aspect of development and design. This was a massive learning experience that challenged me to think about polish, player feedback, and clean code structure.
DISCLAIMER: This game was built as a passion project and learning experience. It's functional and fun, but you may still find a few rough edges here and there—just like Bibble!
Graphics Credit: Most visual assets provided by Byatt Games.
This was a project for school and will not be continued to receive any updates or bug fixes
| Status | Released |
| Platforms | Windows |
| Author | MACKY |
| Genre | Platformer |
| AI Disclosure | AI Assisted, Code |
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а ее в юнити добавить можно